

Format: Animated Series / Graphic Novel Concept
Audience: Teens & Young Adults (Fans of Avatar: The Last Airbender, Generator Rex, & Sci-Fi Epics)
Status: Series Pitch Deck & Episode Scripts Complete
When the Cosmos Loses Its Balance Keeper, an Unlikely Trio Must Save the Galaxy.
When Ith—the omnipresent consciousness maintaining balance across the Milky Way—is murdered, the galactic order shatters. Shehkee ("The Green Man"), a disciplined alien "Staterra" soldier, crashes on Earth while pursuing the power-hungry assassin, O'ut.
Stranded on Earth, Shehkee’s mission intertwines with Rai, a 15-year-old alien tech genius hiding in a computer repair shop, and Dr. Joseph Albright, a disgraced MIT astronomy professor whose radical alien theories cost him his reputation. Together, this makeshift squad must cross space, unravel a hidden 10,000-year secret in human history, and stop a tyrant before Earth is marked for total destruction.
Rich Lore & World-Building: Explore ancient galactic councils, living storage planets, and hidden Earth histories.
Story-Driven Character Arcs: A samurai-like alien warrior, a snarky teenage inventor, and a star-obsessed professor.
Epic Action & Mystery: High-tech power suits, ancient scepters that bend reality, and galactic intrigue.



Main Characters

Ith
Origin & Lore
The consciousness of Ith was born with the universe.
Propelled by the raw power of the Big Bang, her particles were scattered across dimensions. The two became infused together: the atoms of Ith and the atoms of the universe. A balance was created to support the growth and evolution of life, with the byproduct of fate.
Ith's collective consciousness watches over each galaxy with a singular representation of her omnipresent being—a physical connection to that plane of existence.
Role
Our dimension's Ith can, at any time, be found aboard her HOST SHIP in the far reaches of the Milky Way, shepherding commands to her legions of watchers and actors strategically placed across the galaxy.
With the help of the swift brute hands of the STATERRA (her "Balance Keepers") and the quiet information collection division known as PPEHD (Pivotal Planetary Event History Documentation), Ith delicately pulls the Milky Way's strings, protecting planets from the conflicts of each other and themselves.
As an infinite being, it was believed Ith could not be destroyed...
...her gaze to always be set atop the ever-shifting power struggle of the Milky Way...
...it was believed...

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Name: Shehkee
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Age: 220
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Species: Krehgeh
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Title: STATERRA
Stemming from a long line of servitude to Ith, Shehkee inherited his responsibility as a personal soldier for the Balance Watcher.
Shehkee was born and raised on the peaceful, spiritual planet of Kietch. The difference in upbringing between him and others of his species, however, was the advanced battle tactics and galactic diplomacy classes supplemented into his learning.
Post-adolescence, "The Green Man" was taken into the care of Ith, where he accepted the role of a STATERRA, a balance keeper serving the Milky Way.
After several tours in conflicts—from the Bretunis War on Reton to the American Civil War on Earth—he quickly became regarded as the right hand to Ith.
Shehkee is disciplined and efficient—the space-age equivalent of a human samurai. His entire life has been one battlefield to the next, all in the name of universal balance.
But with the destruction of the definitive judge of balance, Ith, Shehkee must continue fighting to restore order to the galaxy and maintain his purpose for existence.

Name: Dr. Joseph Albright
Age: 56
Species: Human
Occupation: Astronomy Professor @ MIT
Over the course of one night, respected and acclaimed astronomer Dr. Joseph Albright went from scientific pioneer to tabloid trash talk.
He publicly released a journal of his research documenting alien species coexisting on Earth. The journal contents included alien histories, home planets, alien biology, illustrations; and even a hypothesis of an omnipresent force in the galaxy controlling a fleet of balance-keeping soldier-like aliens.
After losing multiple grants and accrued accolades, Dr. Albright keeps his nose down teaching astronomy at MIT. But he continues to search the stars for answers, and especially for the alien he saw in his childhood.
The horned, green alien that shaped the good doctor's entire life...

Name: Radium "Rai" Rosolnu
Age: 15
Species: Presantian
Birth Planet: Earth
Rai is a typical teenager. A typical alien teenager living on Earth, thousands of light years from her "home" planet. Earth is all she knows, aside from the stories told to her about Presantis by her late parents...
The Rosolnus were a brilliant couple working for PPEHD* (Pivotal Planetary Event History Documentation) on the Ith HOST SHIP. They volunteered for long-term deployment to Earth, finding the culture fascinating. After years of documenting human events, the couple decided to live on the planet permanently and start a family—thus came Rai, the tech genius.
After her parents' death, Rai inherited an 80 percent stake in the largest hardware manufacturer on Earth, making her one of the richest people on the planet. Rather than flaunting her wealth, Rai prefers the quiet seclusion of her small, busted computer shop—the first store her late parents opened upon arrival.
Rai carries out the duties in place of her parents, documenting human events and sending information to a ship in space she has never seen.
She dreams about the day she will get to travel to the planet of her species, PRESANTIS, where she thinks she will finally fit in.

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Name: O'ut
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Role: Antagonist
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Age: 20
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Species: Krehgeh
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Title: STATERRA
Days before his birth, encased in the impenetrable egg horn of the Krehgeh, O'ut was stolen from his home planet by Space Poachers looking to turn a quick profit. By chance, the STATERRA Shehkee crossed paths with the freighter and saved the helpless seedling.
Shehkee took the child in as his own, raising him in the barracks of soldiers aboard the "Balance Watchers" Host Ship. But in space, away from the rest of his species, O'ut's desire for power grew...
O'ut followed in Shehkee's footsteps, becoming a STATERRA as soon as he could—swearing an empty allegiance to Ith, the Watcher, solely to quench his desire for power on the battlefields of planet after planet.
After tour after tour of being a STATERRA, and after witnessing his own strength over countless other species, an idea formed in O'ut's mind:
"Balance? Why follow Shehkee, taking orders from a God that deserves nothing. My place in this universe is above Ith..."

SEASON 1: THE COSMIC EQUATION
Arc 1: The Pursuit on Earth (Episodes 1–6)
When an omnipresent galactic entity is murdered, an alien soldier crashes on Earth. Teaming up with a 15-year-old tech genius and a disgraced MIT professor, the crew sets out to track down a rogue soldier armed with a reality-bending scepter.
Arc 2: Into the Deep Galaxy (Episodes 7–13)
To understand the ancient weapon threatening the cosmos, the unlikely trio breaks into maximum-security prison planets, navigates space poachers, and uncovers a hidden 10,000-year secret buried in Earth's history.
Arc 3: The Black Pyramid & Planetary Siege (Episodes 14–24)
Returning to Earth, our heroes find humanity living alongside aliens in a gleaming metropolis—unaware it’s an energy farm for an ascending god. With destroyer fleets surrounding the planet, the crew must spark a rebellion before the entire world is wiped clean.
E.G.G.S.
EXTRA GREAT GEAR SYSTEM
•Tactical Voxel Destruction • Turn-Based RPG
• "Happy Rust"
The Vibe: The apocalypse is ancient history.
Today, humanity thrives in a world blooming from its own rusted skeleton. Massive, iridescent vines choke the steel megacities of old, while bustling scrap-towns are held together by hasty welds, scavenged rebar, and stubborn hope.
It’s hazy, it’s dangerous, but if you’ve got a good E.G.G.S. rig and a hot meal waiting, it’s paradise
![[0001-0040].gif](https://static.wixstatic.com/media/806ca4_89aa69251e194974827cac38382627fd~mv2.gif)
What is E.G.G.S.?
E.G.G.S. is a turn-based tactical RPG set in a vibrant, post-post-apocalyptic junkyard world where choices have physical weight and combat is defined by physics-based voxel destruction.
You play as a Yolk—a flesh-and-blood mercenary pilot—operating an E.G.G.S.. These aren't sleek sci-fi mechs; they are heavy, lumbering, kit-bashed walking tanks built from salvaged I-beams, construction loaders, and scavenged tech.
Mounted inside your mobile base—a massive 18-wheeler rig called "The Crate"—you’ll travel across Scrap Towns, Overgrown Canopy Cities, and Subterranean Badlands taking on contracts, customizing your squad, and surviving the wastes.


Core Gameplay Pillars
1. Free-Aim & Total Voxel Destruction
You aren't locked to basic target grids. Use the Free-Aim system to target the environment directly. Fire a missile at a building's foundation to drop tons of concrete onto enemy mechs, collapse ceilings, or carve new ramps out of rubble. The battlefield is your greatest weapon.
2. The Yolk vs. The Shell (Pilot Mechanics)
Your E.G.G.S. protects you, but you aren't glued to the cockpit. Eject your squishy "Yolk" mid-combat to sneak through small doorways, hijack abandoned mechs, or lay explosives on foot. High risk, massive tactical reward.
3. Scrap is King (Ammo = Money)
In this world, paper money is extinct—everything runs on Scrap Metal. Scrap serves as both your campaign currency and your primary ammo supply. Weapons like Rail-Spike Rifles literally fire your hard-earned wallet at the enemy. Firing heavy ordnance costs real cash, forcing you to balance firepower with profit!
4. Dynamic Dismemberment & Tactical Scavenging
Mechs don't just have generic health bars—each limb, weapon, and armor plate takes localized damage. Target an enemy’s arm to sever their primary railgun and pick it up mid-battle. But be careful: overkill will vaporize valuable weapons into useless scrap.


WORLD and FACTIONS

Scrap Towns: Warm, bustling communities built inside shipping containers and hollowed-out hulls, powered by shared labor and spark-welds.
Concrete Jungles: Towering, rusted skyscrapers held together by giant bioluminescent vines, home to peaceful botanists and vertical villages.
Scorched Sands: Radioactive dunes and glowing underground vault havens where desperate survivors, wasteland raiders, and tough miners clash.
The Hatchery: A monolithic industrial factory behind a towering scrap-wall, where the enigmatic "Farmer" turns rogue mercenaries into terrifying, hard-boiled monstrosities.


ICE

Dark Urban Fantasy • Supernatural Crime Thriller • Graphic Novel / Animated Series
Target Audience: Mature / Adult (18+)
Status: Entire Series Story Arc Drafted • Episode 1 Scripted
Welcome to Providence.
On the surface, Providence looks like a clean, bustling metropolis. But beneath the neon glare, the city is ruled by immortal entities—Joy, Hope, Bliss, and Truth—who manipulate human lives, run brutal collector networks, and trade in soul energy.
Operating out of a beaten-up ice cream truck that doubles as a mobile heavy armory, ICE is a scarred, ruthless former collector. Bound by an unbreakable past and driven by a relentless urge for survival, Ice hunts down the dark lieutenants of Providence in an unhinged war for payback.
Character Profile:
ICE — "The Masochistic Showman"
Visual: Bleached-white buzz cut, tight ribbed tank top with thick leather harness straps, oil-stained jeans, and combat boots.
The "Smile": When he fights, instead of a grimace—he wears a wide, manic, fake grin. It's a trauma response from a past where he was forced to perform through pain.
Morality: Unapologetically selfish. He isn't out to "save Providence"—he is out to protect his own, collect what he's owed, and survive.
Combat Style: A wild but reactionarily intelligent berserker who fights with zero regard for his own safety. His weapons of choice are brass knuckles, knives, and an endless array of heavy firearms stashed inside his van.

EXT. NEIGHBORHOOD CUL DE SAC - DAY
A beaten-up Ice Cream truck sits idly at the edge of a neighborhood cul-de-sac. A chubby boy on a bike sits patiently at the service window. The window slides open to reveal ICE—dried blood smeared across his face, staring with a wicked gaze.
HUNGRY BOY
You got the Ninja Turtles?
ICE
No.
HUNGRY BOY
Come on. If you are for real, you hafta have the Ninja Turtles...
ICENo kid. Don't have any Ninjas.
HUNGRY BOY
What about Spongebob? Stars and Stripes? Or the Flintstones?
ICE
No. I gotta see the money first, kid.
The boy digs into his pockets, pulling out a few crumpled bills. Ice takes the money and shuts the window.
INT. ICE VAN - CONTINUOUS
Ice opens a large cooler chest. Half is packed with automatic weapons, ammo belts, and grenades. The other half holds a row of ice cream cones and five-gallon buckets. He lifts the lid on a bucket of neon-orange ice cream, slaps two scoops onto a cone, wraps it in a napkin, and steps back to the window.
EXT. NEIGHBORHOOD CUL DE SAC - CONTINUOUS
The window slides open. Ice hands over the cone. The boy takes a bite, his eyes lighting up with joy. He grins and rides off.
Ice smiles faintly, slides the window shut, and starts peeling off his blood-stained shirt—revealing a torso covered in jagged, terrifying scars. A sudden KNOCK, KNOCK hits the side panel.
MAN IN THE PURPLE SUIT (O.S.)
Looks like you had fun last night...
Script Excerpt: Episode 1 — "Liquid"
Excerpt 1: The Ice Cream Van (Script Pages 3–5)
Script Excerpt: Episode 1 — "Liquid"
Excerpt 2: The Apartment Raid (Script Pages 21-23)
INT. OUTSKIRTS APARTMENTS (JOY ZONE) - NIGHT
A thug peers out the peephole of a fortified apartment door. He opens it slowly, checking both ends of the hallway.
JOY THUG 4
Nuthin'. Ain't nuthin' out here...
He hears a faint metallic clink at his feet—a pinless grenade rests on the welcome mat.
BAM!
The front door detonates inward, showering the entryway in wood splinters, drywall powder, and concrete debris.
ICE walks through the haze. Outfitted with chest rigs, ammo straps, and combat gear, his eyes are locked on target.
Muzzle flashes illuminate the smoke as armed guards fire from the kitchen.
Ice dives behind a heavy poker table, pulls two grenades from his belt, and tosses one off the ceiling—bouncing it directly behind enemy cover.
BOOM.
A heavy enforcer leaps over the counter, pulling a blade.
Before he can swing, Ice closes the distance, shoves his gun barrel into the man's mouth, slaps a glowing blood-sigil paper to his forehead, and pulls the trigger.
MONEY MAN
There he is. The hot shot. The betrayer.
Ice turns, flicks the blood off his slide, and stares back with a wild, manic grin.
ICE
Time to collect.
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